
When I input 0, I have Eas圜amera returned, but input 1 with nothing output. WideCharToMultiByte(CP_ACP,0,var.bstrVal,-1,sName, nBufferSize ,"",NULL) Hr = pBag->Read(L"FriendlyName", &var, NULL) Hr = pM->BindToStorage(0, 0, IID_IPropertyBag, (void **)&pBag) HRESULT hr = CoCreateInstance(CLSID_SystemDeviceEnum, NULL, CLSCTX_INPROC_SERVER, IID_ICreateDevEnum, (void**)&pCreateDevEnum) To verify, I have another method called CameraName(), int CCameraDS::CameraName(int nCamID, char* sName, int nBufferSize) While(hr = pEm->Next(1, &pM, &cFetched), hr=S_OK) If you followed our instructions for the PS3 Eye on. Previously, the Windows driver for the PS3 Eye could be either blazingly fast, or blazingly not actually working at all. Hr = pCreateDevEnum->CreateClassEnumerator(CLSID_VideoInputDeviceCategory, &pEm, 0) So the big news for me today: rocking out new Windows drivers for the 40, computer vision and augmented reality and high framerate and capture-capable PS3 Eye camera. IID_ICreateDevEnum, (void**)&pCreateDevEnum) Avviate quindi l’eseguibile prestando attenzione a collegare PlayStation Eye al PC solo a installazione ultimata. HRESULT hr = CoCreateInstance(CLSID_SystemDeviceEnum, NULL, CLSCTX_INPROC_SERVER, Am I missing something? int CCameraDS::CameraCount() When in VS 2015, I defined a CCameraDS class with a function called CameraCount(), but when I call this function it always returns me 1 which represents the Eas圜amera of my laptop.

I've installed the driver and tested in AMCap that the PS3eye is working. I'm trying to use a PS3eye camera on Windows 10 with DirectShow sdk.
